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Tickets are non-refundable
The organization reserves the right to exclude any person likely to jeopardize the safety of other participants or the smooth running of the event.

THE CHOICE OF FACTIONS
In Ishural LARPs, races and factions are divided into alliances and encampments (for multi-day events). When purchasing your ticket, you will need to choose a faction. By choosing your alliance, you also choose a race and an allegiance. Be sure of your choice before paying for your ticket (in case of error, the organizers are happy to exchange your ticket).
Once you have purchased your ticket, you will receive the character creation questionnaire; please ensure that your choices on the questionnaire correspond to the ticket you have purchased.
Example: I bought a player character (PC) slot for the "Jiitun of the Black Union" faction.
Therefore, on the character creation questionnaire, I would choose the "Jiitun" race for my character and then a clan that belongs to the Black Union.
For mass events taking place over several days, once on site you will need to set up your camp in the area corresponding to your ticket and your faction.
More details can be found in the "Practical Information" section.
LA BILLETTERIE
Pour l'évènement "Les Secrets de l'Académie" :
Places Personnage Joueur (PJ) : 85 euros
Places Personnage Non Joueurs (PNJ) : 50 euros
Places PJ Solidaires : 65 euros
Places PNJ Solidaires : 30 euros
Définition rapide des PNJ :
un PNJ, en GN, est une personne qui va venir aider les orgas pour incarner des rôles qui ne seront pas confiés à des joueurs, mais qui sont nécessaires dans l'histoire. La base du PNJ, c'est souvent d'incarner des rôles ponctuels en fonction des besoins du scénario : Donneur de quêtes, créature monstrueuse, apparition temporaire etc...
Les PNJ sont les complices des organisateurs, qui leur donnent des directives plus ou moins précises quant à la manière d'incarner le personnage qui leur est attribué. Ils ont une liberté d'action bien moindre que les joueurs, et doivent souvent changer de costume rapidement, voilà pourquoi leur places sont moins onéreuses.
Limite des places joueurs (PJ) par camp :
TRIADE :
- Impériaux :
- Saroniens :
- Elfes Noirs :
- Jiituns :
PACTE :
- Elfes Blancs :
- Nordiens du pacte :
- Orcs :
UNION :
- Jiituns :
- Dovariks :
- Nerrubis :
NEUTRES :
- Nains :
- Harrakins :
- Nordiens Neutres :
- Elfes bruns :
- Hobbits :
- Gobelins :
- Alakirs :
THE SECRETS OF THE ACADEMY - summary of our latest work
PROLOGUE:
In a world that has become calm only in appearance, the explorers of Arcadia are now recognized across continents as pioneers of new discoveries.
In this context, official messages from Tiradia reached Arcadis to spread the news.
The City of Conquerum wishes to honor the inhabitants and heroes of Arcadia in a grand reception, which will take place in its prestigious Academy of Mages.
This city, located in the neutral territory of the Northern Crescent, is a meeting point between cultures.
Ruled by Consul Fergus, a loyal supporter of the Empress, and his wife, Viscountess Eleanore, a native Northerner, the city is divided between Imperial loyalists and the original Northern inhabitants.
Conquerum shines throughout the world thanks to its powerful Academy of Magic, an institution independent of local power, whose leadership recently changed hands, landing in that of the powerful Enchanter Cirdan, a magical prodigy of the White Elves.
The Enchanter, the Consul and the Viscountess, wishing to demonstrate the openness and unity of Conquerum, receive guests from all over the world, as well as explorers from Arcadia, symbols of the renewal and new discoveries of the time.
But, far from Arcadia, through the woods and forests of the Crescent, menacing echoes resonate.
On a day dedicated to culture and exchange, some hope to uncover the mysterious secrets of the Academy of Mages, and the city of Conquerum!

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